Issue |
E3S Web Conf.
Volume 92, 2019
7th International Symposium on Deformation Characteristics of Geomaterials (IS-Glasgow 2019)
|
|
---|---|---|
Article Number | 14004 | |
Number of page(s) | 5 | |
Section | Discrete Element Modelling | |
DOI | https://doi.org/10.1051/e3sconf/20199214004 | |
Published online | 25 June 2019 |
Simulation of Realistic Particles with Bullet Physics Engine
Iowa State University, Department of Civil, Construction and Environmental Engineering, IA 50011, USA
* Corresponding author: junxing@iastate.edu
The traditional discrete element method (DEM) uses clumps to approximate realistic particles, which is computationally demanding when simulating many particles. In this paper, the Bullet physics engine is applied as an alternative to simulate realistic particles. Bullet was originally developed for computer games to simulate physical and mechanical processes that occur in the real world to produce realistic game experiences. Physics engines integrate a variety of techniques to simulate complex physical processes in games, such as rigid bodies (e.g., rocks, and soil particles), soft bodies (e.g., clothes), and their interactions. Therefore, physics engines have the capabilities to simulate realistic particles. This paper integrates three-dimensional laser scanner and Bullet to form a realistic particle simulation framework. The soil specimen collapse process is simulated to demonstrate the capability of the proposed framework to simulate realistic particles.
© The Authors, published by EDP Sciences, 2019
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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