Issue |
E3S Web Conf.
Volume 111, 2019
CLIMA 2019 Congress
|
|
---|---|---|
Article Number | 06051 | |
Number of page(s) | 3 | |
Section | Sustainable Urbanization and Energy System Integration | |
DOI | https://doi.org/10.1051/e3sconf/201911106051 | |
Published online | 13 August 2019 |
A game to determine preferences and needs for an indoor environment
1 Chair of indoor environment, Delft University of Technology, The Netherlands
2 KC Noorderruimte, Hanze University of Applied Sciences Groningen, The Netherlands
* Corresponding author: m.e.overtoom@tudelft.nl
One of the challenges of designing buildings with a good indoor environment is to make it good for everyone. Ideas about requirements vary depending on who is asked; the designer, contractor, owner, investor, and occupant, might all have different ideas about what is the best indoor environment. Usually, the occupant is often the one who is not heard, and this may lead to a misfit. To make it easier to imagine how a building would function for the occupants, a game was designed in which events happen that require changes in the design. The game helps to explore the options and inform the stakeholders about their preferences and needs and how to be more responsive to changes, in a way that is visual, easy to understand, and fun.
© The Authors, published by EDP Sciences, 2019
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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