Issue |
E3S Web Conf.
Volume 340, 2022
The 13th of Aceh International Workshop and Expo on Sustainable Tsunami Disaster Recovery (The 13th AIWEST-DR 2021)
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Article Number | 03005 | |
Number of page(s) | 4 | |
Section | Community Resilience and Disaster Education | |
DOI | https://doi.org/10.1051/e3sconf/202234003005 | |
Published online | 25 January 2022 |
Disaster education through the adaptation of the werewolf game and acehnese local wisdom
1 Faculty of Medicine, Syiah Kuala University, Banda Aceh
2 Faculty of Dentistry, Syiah Kuala University, Banda Aceh
3 Faculty of Industrial Engineering, Syiah Kuala University, Banda Aceh
4 Tsunami & Disaster Mitigation Research Centre (TDMRC) and Department of Family Medicine, Faculty of Medicine, Universitas Syiah Kuala, Banda Aceh
* Corresponding author: okta@unsyiah.ac.id
Aceh is one of the provinces in Indonesia that is vulnerable to several disasters caused by natural hazards. The earthquake and tsunami in 2004 have given considerable losses to the people of Aceh and impacted people’s lives and education process. Some of the impacts include the deaths of tens of thousands of students and teachers and 1,488 schools damaged, which disrupted the education process of 150,000 students. In addition, the people of Aceh are also faced with disasters caused by non-natural hazards, namely is the coronavirus disease (COVID-19) pandemic. Aceh has local wisdom, such as Rumoh Aceh, patchouli, jamblang, and Nandong Smong, which has been known from ancient times across generations and has been proved by research for their benefits in disaster mitigation. This study had developed a game to introduce disaster mitigation combined with local wisdom in Aceh called Serigala Siaga Bencana (SERGANA), adopted and modified from the werewolf game. The validity test of this game involved 15 students from Dayah Darul Hikmah, who were then fostered as a team of students for disaster preparedness with knowledge, understanding, and practice of preparedness in dealing with disasters. The results showed an increase in the score from pre-test to post-test after playing the game SERGANA.
© The Authors, published by EDP Sciences, 2022
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