Issue |
E3S Web of Conf.
Volume 388, 2023
The 4th International Conference of Biospheric Harmony Advanced Research (ICOBAR 2022)
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Article Number | 04010 | |
Number of page(s) | 7 | |
Section | Technological Influence on Society and Applied Social Sciences to Support Sustainable Society | |
DOI | https://doi.org/10.1051/e3sconf/202338804010 | |
Published online | 17 May 2023 |
Gaming Language as a Language Variations in Digital Humanities
English Department, Faculty of Humanities, Bina Nusantara University, Jakarta, Indonesia 11480
* Corresponding author: toto200099@gmail.com
† Corresponding author: risa.simanjuntak@binus.ac.id
This study examined the language used by players in the online game Valorant. Gaming language develops massively as a digital way of living. In digital humanities, variation in virtual communication needs to be considered an essential milestone in language development. This study investigated in specific the use of slang, which identified a particular community. There were two goals of this study first, to determine the slang words used by players during the game, and second to examine the function of these slang words. Data for this study were collected during one month of the consecutive game, including screenshots and recording of sessions. Results showed four categories of slang words used by Valorant players, with acronyms and clippings used more frequently (42,50% for each category) than other slang words. Players used these slang words to convey emotional and tactical messages. These functions were identified, including disapproval, criticism, support, and praises. It was concluded that the new slang words showed language used in gaming as a phenomenon in digital humanities. Implications for future research were also discussed for further development of digital culture and digital humanities.
© The Authors, published by EDP Sciences, 2023
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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