Issue |
E3S Web Conf.
Volume 500, 2024
The 1st International Conference on Environment, Green Technology, and Digital Society (INTERCONNECTS 2023)
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Article Number | 01020 | |
Number of page(s) | 9 | |
Section | Computer Science | |
DOI | https://doi.org/10.1051/e3sconf/202450001020 | |
Published online | 11 March 2024 |
Revolutionizing Language Learning: Exploring the Efficacy of Augmented Reality Technology Through Assemblr Studio
Universitas Muhadi Setiabudi, Brebes, Indonesia
* Corresponding author: prasetyo_yk@umus.ac.id
The use of AR in education has garnered attention as an innovative method to enhance engagement and effectiveness of learning. This study focuses on integrating Augmented Reality (AR) into language improve student motivation, it can learning communication skills, and writing proficiency. The research aims to explore and analyze the impact of implementing AR technology using Assemblr Studio in language learning contexts. The research methodology employs a mixed methods approach, with data collected through surveys, language proficiency tests, interviews, and participatory observations. The study involves students at Muhadi Setiabudi University learning with AR-based educational media tailored for language learning. Results show that implementing Augmented Reality (AR) using Assemblr Studio produces innovative learning media, particularly in writing and speaking skills. Three-dimensional (3D) media using AR is found effective in learning, with students responding positively to its use. Furthermore, AR technology can enhance the quality of language learning by providing engaging, interactive, and personalized learning experiences, fostering better understanding and authentic language use in real-world contexts.
Key words: Augmented Reality / Language Learning / Speaking Skills / Writing Skills
© The Authors, published by EDP Sciences, 2024
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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