Issue |
E3S Web Conf.
Volume 568, 2024
International Conference on SDGs and Bibliometric Studies (ICoSBi 2024)
|
|
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Article Number | 02001 | |
Number of page(s) | 10 | |
Section | Engineering and Technology | |
DOI | https://doi.org/10.1051/e3sconf/202456802001 | |
Published online | 27 September 2024 |
Trend and research the use of virtual reality to increase student’s negotiation skills in realizing Sustainability
1 Department of Technology Management, Institut Teknologi Sepuluh Nopember Surabaya, Indonesia
2 School of Industrial Engineering and Engineering Management, Mapúa University Manila, Philippines
3 School of Digital Business, Universitas Negeri Surabaya, Surabaya, Indonesia
* Corresponding author: hafidkholidihadi@gmail.com
This study aims to investigate the relationship between the utilisation of virtual reality technology (VR) in educational contexts and students’ perceptions of their capabilities. This research employs a quantitative methodology utilising Biblioshiny, which was conducted through a comprehensive literature review of 644 papers discussing virtual reality and self-efficacy in the field of education from Scopus. The search results were refined using Biblioshiny, which yielded 50 papers deemed pertinent to this study. The results of the data analysis indicate a significant relationship between the use of virtual reality in learning and the improvement of students’ self-efficacy, which aligns with the Sustainable Development Goals (SDGs) mission number 4, ’Quality Education’, and number 9, ’Industry, Innovation and Infrastructure’. These findings offer new insights into the potential of virtual reality as a learning support tool, which can enhance students’ confidence and motivation to learn. The paper also considers the implications of these findings for further research and learning practice.
© The Authors, published by EDP Sciences, 2024
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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