| Issue |
E3S Web Conf.
Volume 695, 2026
2nd International Conference on Sustainable Chemistry (ICSChem 2025)
|
|
|---|---|---|
| Article Number | 05003 | |
| Number of page(s) | 11 | |
| Section | Education | |
| DOI | https://doi.org/10.1051/e3sconf/202669505003 | |
| Published online | 24 February 2026 | |
Integrating ethno-VR wedhang uwuh into an inquiry project learning model to actualize science and technology literacy in accordance with sustainable development goal 4
1 Chemistry Department, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang, Sekaran Campus, Semarang, Central Java 50229, Indonesia.
2 Chemistry Department, Faculty of Tarbiyah and Teacher Training, UIN Sayyid Ali Rahmatullah Tulungagung, Tulungagung 66221, Indonesia
3 Chemistry Department, Faculty of Mathematics and Natural Science, Universitas Negeri Semarang, Sekaran Campus, Semarang, Central Java 50229, Indonesia
* Corresponding author: This email address is being protected from spambots. You need JavaScript enabled to view it.
Abstract
Science and technology literacy among Indonesian students remains low, limiting their engagement with Sustainable Development Goal (SDG) 4 on quality education. This study aimed to develop Ethno–Virtual Reality (Ethno-VR) learning media based on the Wedhang Uwuh Spice Museum to enhance students' literacy while integrating cultural knowledge and local wisdom. Using a research and development approach, data were collected through case studies, observations, interviews, and literature review to explore sociocultural, economic, health, and educational aspects of Wedhang Uwuh, informing the design of interactive content, including virtual museum tours, organoleptic tests, phytochemical analysis, structural observations, and aroma profiling, enriched with multimedia learning materials. The Ethno-VR media successfully created a valid, engaging, and contextually rich virtual learning environment, and students responded positively, finding it innovative and effective in improving their science and technology literacy. Based on the results of the research and discussion, it can be concluded that (1) an integrated pattern of IPjLM and Ethno-SSI has been identified in the form of an integrated model; (2) the development of the Ethno-VR Wedhang Uwuh media successfully produced a valid, attractive, and contextually rich virtual learning environment that integrates scientific, cultural, and health perspectives along with experimental explorations; (3) students responded positively to the media, finding it engaging, innovative, and effective in enhancing their science and technology literacy; and (4) these findings indicate that the Ethno-VR media contributes to achieving Sustainable Development Goal 4 by supporting inclusive, equitable, and quality education.
© The Authors, published by EDP Sciences, 2026
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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