Open Access
Issue
E3S Web Conf.
Volume 273, 2021
XIV International Scientific and Practical Conference “State and Prospects for the Development of Agribusiness - INTERAGROMASH 2021”
Article Number 10017
Number of page(s) 10
Section Psychology of Sustainability and Human-Environment Interactions
DOI https://doi.org/10.1051/e3sconf/202127310017
Published online 22 June 2021
  1. V. González-Bueso, J. Santamaría, D. Fernández, L. Merino, E. Montero, J. Ribas, International Journal of Environmental Research and Public Health 15(4), 668 (2018). doi.org/10.3390/ijerph15040668 [Google Scholar]
  2. ı.İ. ıalvarlı, M.D. Griffiths, International Journal of Mental Health and Addiction. (2019) doi.org/10.1007/s11469-019-00081-6 [Google Scholar]
  3. D.J. Mills, J.J. Allen, Self-determination theory, internet gaming disorder and the mediating role of self-control (Computers in Human Behavior, 2019) doi.org/10.1016/j.chb.2019.106209 [Google Scholar]
  4. E.J. Kim, European psychiatry 23(3), 212–218 (2008). doi.org/10.1016/j.eurpsy.2007.10.010 [Google Scholar]
  5. E. Collins, J. Freeman, Computer human behaviour 29(5), 33–40 (2013) doi.org/10.1016/j.chb.2013.03.002 [Google Scholar]
  6. M. Mehroof, M.D. Griffiths, Cyber psychology, Behavior, and Social Networking 13(3), (2010). doi.org/10.1089/cyber.2009.0229 [Google Scholar]
  7. Z.I. Brizhak, A.S. Kolenova, A.M. Kukulyar, International Journal of Medicine and Psychology 4(1), 78–84 (2021). [Google Scholar]
  8. S. Cole, J. Hooley, Social Science Computer Review. 31(4), (2013) doi.org/10.1177/0894439312475280 [Google Scholar]
  9. K. Müller, M. Beutel, B. Egloff, K. Wölfling, European Addiction Research 20(3), (2014). doi.org/10.1159/000355832 [Google Scholar]
  10. F. Rehbein, M. Kleimann, T. Mößle, Cyber psychology, Behavior, and Social Networking 13, 269–277 (2010). doi.org/10.1089/cyber.2009.0227 [Google Scholar]
  11. C. Wittek, T. Finserås, S. Pallessen, International Journal of Mental Health and Addiction. (2015) doi.org/10.1007/s11469-015-9592-8 [Google Scholar]
  12. Z. Demetrovics, R. Urban, K. Nagygyorgy, J. Farkas, D. Zilahy, B. Mervo, A. Reindl, C. Agoston, A. Kertesz, E. Harmath, Behavior Research Methods 43(3), 814–825 (2011). doi.org/10.3758/s13428-011-0091-y [CrossRef] [PubMed] [Google Scholar]
  13. D. Kardefelt-Winther, Computers in Human Behavior 38, 68–74 (2014). doi.org/10.1016/j.chb.2014.05.020 [Google Scholar]
  14. T. Hainey, T. Connolly, M. Stansfield, E. Boyle, Computers & Education 57(4), 21972211 (2011). doi.org/10.1016/j.compedu.2011.06.001 [Google Scholar]
  15. N. Yee, Cyber Psychology & Behavior. 9(6), (2007) doi.org/10.1089/cpb.2006.9.772 [Google Scholar]
  16. M.C. Carras, A.J. Van Rooij, D. Van de Mheen, R. Musci, Q.L. Xue, T. Mendelson, Video gaming in a hyper connected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents (Computers in Human Behavior, 2017) doi.org/10.1016/j.chb.2016.11.060 [Google Scholar]
  17. V.L. Malygin, Medical Psychology in Russia 6, (2011). [Google Scholar]
  18. V.I. Morosanova, Individual style of self-regulation (Nauka, Moscow, 2001). [Google Scholar]

Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.

Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.

Initial download of the metrics may take a while.