Open Access
Issue
E3S Web Conf.
Volume 483, 2024
The 3rd International Seminar of Science and Technology (ISST 2023)
Article Number 03009
Number of page(s) 6
Section Trends in Mathematics and Computer Science for Sustainable Living
DOI https://doi.org/10.1051/e3sconf/202448303009
Published online 31 January 2024
  1. Mansur, Pendidikan Anak Usia Dini (Early Childhood Education), (Yogyakarta: Pustaka Pelajar, 2011) [Google Scholar]
  2. H. Nur, Membangun Karakter Anak Melalui Permainan Anak Tradisional [Building Children’s Character Through Traditional Children’s Games], J. Pendidikan Karakter. 4, 1, 88–94, (2013), doi: 10.21831/jpk.v0i1.1290 [Google Scholar]
  3. E. B. Hurlock, Psikologi Perkembangan: Suatu Pendekatan Sepanjang Rentang Kehidupan [Development: An Approach Across the Life Span]. (Jakarta: Erlangga, 1980) [Google Scholar]
  4. A. A. Rianti, Wujudkan Cita-Cita Anak [Realising Children’s Dreams], (Jakarta: Elex Media Komputindo, 2015). [Google Scholar]
  5. K. Novera, P. Niwayan, and Suyoto, Education with Puzzle Games for Early Childhood: A Study of Indonesia, Int. J. of Eng. Pendgy. 8, 14–22 (2018) [Google Scholar]
  6. W. S. Dikka and D. A. Sri, Pembuatan Game Puzzle Escape : The Answers Untuk Melatih Problem Solving Anak Berbasis Android [Making Escape Puzzle Game: The Answers to Train Children’s Problem Solving Based on Android], J. Tek. dan Sist. Info. 5, 34–43 (2020) doi: https://doi.org/10.36341/rabit.v5i1.779 [CrossRef] [Google Scholar]
  7. M. Firdaus and H. W. Nugroho, Rancangan Bangun Game Edukasi Asah Otak Anak Berbasis Android Menggunakan Aplikasi Contruct 2 [Android-based Kids Brain Teaser Educational Game Design Using Contruct 2 Application]. J. Konvgen, 12, 1–10 (2016) [Google Scholar]
  8. G. Jin, S. Nakayama, and M. Tu, Game Based Learning for Safety and Security Education, J. EduLearn, 14, 114–122 (2020) [CrossRef] [Google Scholar]
  9. F. Almeida and J. Simoes, The role of serious games, gamification and industry 4.0 tools in the education 4.0 paradigm. J. Cont Edu Tech. 10, 120–136 (2019) [CrossRef] [Google Scholar]
  10. S. Sulastri, M. Marwan, and M. Duskri, Kemampuan Representasi Matematis Siswa SMP Melalui Pendekatan Pendidikan Matematika Realistik [Mathematical Representation Ability of Junior High School Students through Realistic Mathematics Education Approach], J. Tadris Matematika. 10, 51–69 (2017) [CrossRef] [Google Scholar]

Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.

Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.

Initial download of the metrics may take a while.