Issue |
E3S Web Conf.
Volume 328, 2021
International Conference on Science and Technology (ICST 2021)
|
|
---|---|---|
Article Number | 03002 | |
Number of page(s) | 4 | |
Section | Informatics | |
DOI | https://doi.org/10.1051/e3sconf/202132803002 | |
Published online | 06 December 2021 |
Certainty Factor for Online Game Addiction Scale Diagnosis — A Case Study of Informatics Student, University of Khairun
Deaprtment of Informatics, Faculty of Engineering, Universitas Khairun, Ternate, Indonesia
Online game addiction is the behavior of someone who wants to always play online games that lasts a long time and allows the individual concerned to not be able to control it so that it can have a negative impact that can have a negative impact on health and mental if too frequently play it. The aim of this study is to diagnose the online game addiction scale to students using the certainty factor algorithm. The level of online game addiction will be divided into three levels, namely: mild, moderate and severe addiction diagnoses. The calculation process starts from determining the weight value of each symptom and then determining the weight value of the user then calculating the weight value of each symptom with the user’s weight value using the certainty factor method so as to produce how large the percentage level of online game addiction. The results showed that from a number of processed data the diagnostic results were obtained 13% of students with mild addiction, 37% of students with moderate addiction, 50% of students with severe addiction.
Key words: Scale Diagnosis / Certainty Factor / Online Game Addiction
© The Authors, published by EDP Sciences, 2021
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.
Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.
Initial download of the metrics may take a while.