Issue |
E3S Web Conf.
Volume 236, 2021
3rd International Conference on Energy Resources and Sustainable Development (ICERSD 2020)
|
|
---|---|---|
Article Number | 05019 | |
Number of page(s) | 5 | |
Section | Urban Environmental Architecture and Digital Design Application | |
DOI | https://doi.org/10.1051/e3sconf/202123605019 | |
Published online | 09 February 2021 |
Research on Digital Cultural Creation Design of The Palace Museum from the Perspective of Symbol consumption -- A Case study of Twelve Beauties of Prince Yong
1 Collage of art Chongqing university, Chongqing, China
2 Collage of art Chongqing university, Chongqing, China
3 Collage of art Chongqing university, Chongqing, China
a* 704427388@qq.com
b 392921656@qq.com
c 1049434388@qq.com
With the development of digital technology, mobile terminals have become a new medium for museum cultural and creative products to spread the connotation of art and culture. The innovation of digital technology has caused corresponding changes in the design of cultural and creative products, and various digital cultural and creative products have been created on its basis. The emergence of digital technologies such as mobile Internet, cloud computing, AI, VR, human-computer interaction, and 5G communication technology has brought broader development prospects for digital creative design. This article studies the concepts of cultural symbols and design methods of the digital cultural and creative products of The Palace Museum to provide new ideas for the design of digital cultural and creative products of the museum. We choose Twelve Beauties of Prince Yong as an example, the first digital cultural creation product of The Palace Museum.
© The Authors, published by EDP Sciences 2021
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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