Issue |
E3S Web Conf.
Volume 426, 2023
The 5th International Conference of Biospheric Harmony Advanced Research (ICOBAR 2023)
|
|
---|---|---|
Article Number | 02002 | |
Number of page(s) | 5 | |
Section | Innovative Management and Sustainable Society | |
DOI | https://doi.org/10.1051/e3sconf/202342602002 | |
Published online | 15 September 2023 |
The Role Of Gamification, Perceived Playfulness, Learning Engagement, and Learning Motivation On Academic Achievement In Hybrid Learning
Binus Entrepreneurship Center, Management Department, 11480 Bina Nusantara University, Jakarta, Indonesia
* Corresponding author: stefanus.rumangkit@binus.ac.id
This study aims to examine the effect of gamification on perceived playfulness, learning engagement, and learning motivation. In addition, another aim of this research is to examine the effect of perceived playfulness, learning engagement, and learning motivation on academic achievement. This research was conducted in the context of hybrid learning. The method used in this study is a quantitative method, using primary data as a data source. Questionnaires are used in data collection methods, which are distributed online using Google Form. Respondents in this study amounted to 100. The sampling technique used simple random sampling—a data analysis tool using SmartPLS. The results of the study show that gamification has an effect on perceived playfulness, learning engagement, and learning motivation. In addition, this study also proves that learning engagement and learning motivation have a significant and positive effect on academic achievement. Another finding from this research is that perceived playfulness has no effect on academic achievement.
© The Authors, published by EDP Sciences, 2023
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.
Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.
Initial download of the metrics may take a while.