| Issue |
E3S Web Conf.
Volume 716, 2026
The 12th International Conference on Indoor Air Quality, Ventilation & Energy Conservation in Buildings (IAQVEC 2026)
|
|
|---|---|---|
| Article Number | 08006 | |
| Number of page(s) | 6 | |
| Section | Visual (Lighting and Daylighting) and Acoustic Quality | |
| DOI | https://doi.org/10.1051/e3sconf/202671608006 | |
| Published online | 09 June 2026 | |
Interactive Lighting Design and Simulation Interface Based on BIM and Game Engine for Smart Indoor Environment
Department of Civil Engineering, National Taiwan University, Taipei 10617, Taiwan
* Corresponding author: This email address is being protected from spambots. You need JavaScript enabled to view it.
† Corresponding author: This email address is being protected from spambots. You need JavaScript enabled to view it.
Abstract
With the continuous advancement of digital design technologies in the architectural field, Building Information Modeling has become a crucial technique within the architectural design process. Its strong capability for integration and scalability brings new opportunities for simulating a building's physical environment. Among those applications, indoor light design has received growing attention due to its significant impact on users' visual comfort and its increasing relevance in BIM-integrated research. Currently, most existing light simulation tools focus on quantitative analyses of static parameters, such as energy consumption calculations and daylight studies. Although some scholars have applied game engines to interactive lighting simulations, concerns remain regarding the accuracy of their simulation results. This research aims to integrate Building Information Modeling (BIM) technology, professional lighting simulation software, and game engine platforms to establish a real-time, interactive, and immersive lighting design process and develop an operational interactive interface for light environment design. The research is divided into three main components: First, a literature review examining the applications of BIM and game engines in lighting design and the impact of immersive game-engine interface on user interaction; second, the development of the research framework, including user interface design, functional modules, and lighting simulation accuracy verification under different environmental conditions; and third, the evaluation phase, which compares measured data, professional simulation software, and game engine results. The outcomes of this study are expected to balance simulation accuracy and real-time interactivity, providing a more intuitive and efficient tool for indoor lighting design and offering a reference for the future development of interactive architectural design tools.
Key words: Light Simulation / Building Information Modeling / Game Engine / Lighting Design
© The Authors, published by EDP Sciences, 2026
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.
Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.
Initial download of the metrics may take a while.

