Issue |
E3S Web Conf.
Volume 431, 2023
XI International Scientific and Practical Conference Innovative Technologies in Environmental Science and Education (ITSE-2023)
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|
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Article Number | 09019 | |
Number of page(s) | 8 | |
Section | Environmental Education | |
DOI | https://doi.org/10.1051/e3sconf/202343109019 | |
Published online | 13 October 2023 |
Gamification techniques for introducing Russian and Arab schoolchildren to aquatic life
Don State Technical University, Gagarin Square 1, Rostov-on-Don, 344003, Russia
* Corresponding author: denisdubover@gmail.com
The article analyzes gamification techniques that can be used to overcome the deficits in the education of schoolchildren (primary school) in relation to aquaculture. It is shown that the modern content of teaching on the subject "World around" for elementary school does not allow to form ideas about aquatic organisms and their cultivation on farms. To fill the deficits, it is proposed to use the potential of computer games. Computer games developed in Arab countries and the Russian game "Aqua Farm" are analyzed. It is concluded that gamification increases knowledge about aquaculture.
© The Authors, published by EDP Sciences, 2023
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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