Issue |
E3S Web Conf.
Volume 500, 2024
The 1st International Conference on Environment, Green Technology, and Digital Society (INTERCONNECTS 2023)
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Article Number | 05006 | |
Number of page(s) | 11 | |
Section | Social Sciences, Humanities, and Economics | |
DOI | https://doi.org/10.1051/e3sconf/202450005006 | |
Published online | 11 March 2024 |
Comic Strip Media Assisted by Digital Gamification: Increasing Student Behavior Targets and User Engagement in the Learning Process
Faculty of Islamic Religion, Universitas Muhammadiyah Ponorogo, Ponorogo, Indonesia
* Corresponding author: sigitciovi@umpo.ac.id
Comics multiplying must become the center of attention for educators, especially educators at the elementary school (SD) level. Seeing this, the world of education began to approach the comic media. Comic media has already started to be developed in the field of education, an expert in psychology who is famous for behavioristic theory, Edward Lee Thorndike, has researched comics, the results of this study reveal that a child is accustomed to reading comic books more than usual, for example within one month, the child reads a minimum of 1 comic book, this is the same as the child reading several textbooks every year, of course, this will affect reading skills/abilities for children and will increase mastery and vocabulary which is far more than usual. A child who doesn't like reading comics. It is by the expression. One picture is worth a thousand words, meaning that one image has the same value as a thousand words. Educational comic media is an innovative media that can be used as an alternative media to overcome learning difficulties for children, primarily covering matters related to material interests and understanding. Based on the distribution of learning outcomes in the experimental class, which obtained an average value of 73.79 (high) learning outcomes. While the results of the distribution of learning outcomes for the control class received an average value of learning outcomes of 47.75 (moderate). Based on the research conducted, the researcher obtained a value (Sig. (2-tailed)) of 0.000 <0.05, which means that comic strip media has a significant effect on student learning outcomes.
© The Authors, published by EDP Sciences, 2024
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